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SSBB specific rules
Super Smash Bros. Brawl
Tournament Style
• 1 V 1
• Double elimination, 99 second timer
• 2/3 games per match
• 3/5 per semi final match
• 4/7 grand finals
• You can't switch characters after winning 1 game
• Random Stage
Game Settings
• Stage Striking MUST be used unless random has been mutually agreed on.
• Matches are 3 stocks with 7 minute time limit.
• All Sets will be best of 3. Winners/Losers Finals and Grand Finals being best of 5.
• First match you may call upon a 3rd party to have double blind picks.
• Loser of the next round then chooses the stage while the winner chooses their character followed by the loser choosing theirs.
• You cannot choose the same stage more than once in your set of 3. Unless the stage you had liked to pick was chosen on random.
• Pausing is only allowed if for a phone call or emergency, anything out of reason(breaking combo's, time to think or shield, etc) will forfit your stock.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Metaknight is Banned
Infinites/Excessive Stalling
Infinite and excessive stalling are both banned. You are considered to be stalling infinitely when you are using a technique that prevents the other player from reaching you indefinitely. Excessive stalling is when you use a technique to stall a match by remaining untouchable for a significant amount of time. Examples include using Fox's shine in great excess while recovering in an unreachable location, using Pit's up B to move back and forth underneath a stage, and more. This will result in a forfeit of your stock. End of Story.
D3 Walking and Standing Infinites are banned.
Characters who have the ability to swing from ledge to ledge underneath the stage (MK, Pit, ROB, Jiggz, etc) are not allowed to cross back and fourth from underneath the stage. You may cross over once, and you MUST touch the stage again before crossing underneath again. If you have crossed already, you are not allowed to go halfway underneath the stage and then come back.
IF SOMEONE IS DOING THIS TO YOU DURING A MATCH, PAUSE THE GAME AND CALL FOR TOURNAMENT STAFF
The staff will monitor the rest of the match or set. You will BOTH receive a warning. Yes, even if you were being infinited. This is in place to keep people from abusing the system. Tournament staff may disqualify someone from a match or the entire tournament if you are caught doing a "standing infinite" or if this is abused. I know it won't be an issue, we've got a great scene with no jerks, but I just want to cover my bases. I will personally see to and heated disputes.
WE ARE USING THE STAGE STRIKE SYSTEM
How Stage Striking works: Each player takes turns striking out the neutrals for stages they do not wish to play on. They take turns doing this until one stage is left, that is the stage which will be played on for round 1. For example, player 1 strikes out lylat, player 2 strikes yoshis, player 1 stirkes battlefield, player 2 strikes smashville, then the game will be played on final destination as it is the last stage available. The Winner of the first round will then ban a stage out of the legal stages listed below and the loser will then pick a stage out of the stage list. If it goes to round 3 then the winner of the 2nd round will ban a stage and the loser will then counter pick a stage.
Stage List
Neutrals:
Battlefield
Lylat Cruise
Final Destination
Yoshi's Island
Smashville
Counterpicks:
Delfino Plaza
Rainbow Cruise
Castle Siege
Frigate Orpheon
Halberd
Brinstar
Pokemon Stadium 1
Jungle Japes